For parents of curious 3 to 14 year olds

Screen time that builds how they think.

Wooden puzzles in 3D that grow spatial reasoning, logic and persistence. When your child gets stuck, a coach asks a question instead of giving the answer, so the “aha” is theirs.

  • Skills that carry into maths and science
  • Hints that teach, never just tell
  • See what your child is getting better at

3 free challenges in every puzzle, no sign-up. No ads, ever.

What they’ll learn

  • Spatial reasoning

    Picture shapes turned, flipped and fitted together.

    21 puzzles →
  • Shapes and geometry

    Name, match and combine shapes.

    12 puzzles →
  • Logical reasoning

    Rule things out until one answer is left.

    14 puzzles →
  • Planning ahead

    Think a few moves ahead before moving.

    13 puzzles →
  • Pattern recognition

    Spot what repeats and carry it on.

    8 puzzles →
  • Number sense

    Count, compare and work with numbers.

    7 puzzles →
  • Working memory

    Hold information in mind while thinking.

    8 puzzles →
  • Attention to detail

    Look closely and notice small differences.

    11 puzzles →
1.6M+challenges
38puzzles
9thinking skills
5levels in every puzzle
3–14ages

The puzzles

Eight Logs: wooden logs around an empty box on green felt
Ages 7+1,430 challenges

Eight Logs

Fit every log in the box. Two half-cut ends can share one spot.

Tangram: seven wooden shapes beside a picture to fill
Ages 5+49 challengesFrom China

Tangram

Seven wooden shapes, one picture. Turn and flip them to fill it.

Sokoban: wooden crates in a small warehouse
Ages 7+34 challengesFrom Japan

Sokoban

Push every crate onto its spot. You can push, but never pull.

Sudoku: wooden number tiles in a grid
Ages 6+496,000 challengesFrom Japan

Sudoku

Fill the grid so every row, column and box has each number once.

Hakoiri Musume: wooden sliding blocks in a box
Ages 6+25 challengesFrom Japan

Hakoiri Musume

Japan’s classic sliding-block puzzle: slide the big block out of the box.

Shape Match: wooden tiles with arrow, heart and key shapes
Ages 4+46,000 challenges

Shape Match

Fit the tiles together: every arrow, heart and key finds its matching hole.

For little ones, ages 3 to 5

Memory Pairs: painted wooden tiles, some turned face up
Ages 3+40,000 challengesFrom Japan

Memory Pairs

Turn the tiles two at a time and find every matching pair.

Picture Jigsaw: big painted jigsaw pieces beside a wooden board
Ages 3+49,000 challengesFrom England

Picture Jigsaw

A painted picture in a few big pieces. Put each one where it goes.

How AmuseMind teaches

Not just puzzles. Thinking you can see.

Most games reward getting the answer. AmuseMind helps kids learn how to find it, and shows grown-ups how they think.

For kids · the hint coach

A coach, not a cheat sheet.

“Which logs have a cut end facing up? What could sit on top of them?”

Stuck? First you get a question. Then a glow on one piece. Only then the exact spot. You still do the solving.

For kids · explain your thinking

Say how you did it.

“I put the long logs in first!” … “Smart plan. Could you spot the shared spot sooner next time?”

After a win, talk or type your strategy. The coach answers back, and you collect a learning card. There are 100+ to find.

For grown-ups · progress

See how they think.

“Ari turns pieces quickly but finds flipping harder.”

Plain-language notes built from what actually happened in the puzzle, so you know what they’re getting better at.

Hints are never wrong. The puzzle’s own solver checks what’s true on the board, and the AI only finds kind words for it. No names or chats are ever sent.

Most games reward the answer. Ours teach the thinking.

Most puzzle apps

  • Stuck? Watch an ad or buy the answer.
  • Points and streaks for speed.
  • Grown-ups see a score, if anything.

AmuseMind

  • Stuck? A question first, then a nudge, then the spot.
  • Kids explain how they solved it, and the coach answers back.
  • Grown-ups get notes on how their child thinks.

Questions grown-ups ask

Is the AI doing the work for my child?

No. Hints go in three steps: a question to think about, then a glow on one piece, and only then the exact spot. The puzzle’s own solver decides what is true on the board; the AI only puts it into kind, simple words. Your child still does the solving.

How much screen time is this?

Most puzzles take 5 to 15 minutes, and each one ends with a clear finish. There are no streaks, timers that nag, or endless feeds pulling kids back.

Is it safe and private?

Children never have accounts and never type their name. Hints send only the puzzle board, never names or chat. No ads, no tracking, and we never sell data.

Does it cost anything?

The first 3 Beginner challenges of every puzzle are free, with no sign-up. Family Pro unlocks every challenge at all five levels, the hint coach, solutions and saved progress. During early access, every level is open to try. Cancel any time.

Stuck? Get a nudge, not the answer.

Family Pro adds the hint coach: a thinking question first, then a glowing piece, then exactly where it goes. Plus full solutions and progress saved across devices.